A typical Senet board: three rows of ten squares with special marked houses towards the end of the track.
Senet is one of the oldest known board games, played in ancient Egypt by all social classes and even depicted in funerary texts as a pastime of the afterlife. Because no complete rulebook survives, modern Senet is played using reconstructed rules that aim to capture the feel of a fast, tactical race game with a spiritual flavour.
A standard Senet set is compact and simple, consisting of a small board, matched counters, and special throwing sticks or split reeds instead of conventional dice.
Both players throw the reeds. They repeat until exactly one player throws a value of 1. That player takes the black counters and immediately moves the black piece from square 10 to square 11, then continues to play black until they first throw a 2 or 3.
When the first player finally throws a 2 or 3, the turn passes. The opponent takes the white counters and opens by moving the white counter from square 9. White, too, keeps rolling and moving any legal white counter until they throw a 2 or 3.
After the opening, turns alternate between players. On your turn you roll, then choose one of your counters to move exactly that many squares if a legal move exists.
At the beginning of the game, the first row (squares 1–10) is filled in an alternating pattern: white counters on squares 1, 3, 5, 7, and 9; black counters on squares 2, 4, 6, 8, and 10.
The objective is to be the first player to move all of your counters along the track and off the end of the board.
Once the opening is complete, turns are simple: throw the reeds, then move a single counter along the track if you can.
If you have at least one legal move, you must take one. If no counter can be moved legally with the throw, your turn is lost and play passes to your opponent.
The thirty squares are typically numbered from 1 to 30 in a snaking pattern: the first row runs 1–10 from left to right, the second row 11–20 from right to left, and the third row 21–30 from left to right again.
Counters always move along this sequence in ascending order, never backwards, until they reach the final squares where they can be borne off.
Towards the end of the track, several squares are marked and treated as special houses, giving Senet a more tactical and symbolic character.
The race is won by the first player to remove all of their counters from the board, but bearing off is restricted by position.
The simplest way to play is that the first player to remove all of their counters from the board simply wins. However, you can also assign a score based on how far the losing pieces have progressed.
Some modern rule sets refine the final stage by allowing different exit rolls depending on how far along the last row a counter has travelled.
Because the historical rules of Senet are incomplete, many different modern reconstructions exist. Most keep the same track and equipment but adjust how special houses work, how far pieces are sent back, and exactly how bearing off is handled. You can adopt the version that feels most intuitive and even create house rules for repeated play.
Once you are comfortable with a basic rule set, Senet becomes a quick, tense race game with strong positional tactics around the special houses. It works well as a short companion to deeper games, and its ancient Egyptian theme makes it a striking addition to any board game collection.
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